Class GetSuccessfulAttackCooldownEvent
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- org.kikikan.deadbymoonlight.events.Event
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- org.kikikan.deadbymoonlight.events.player.PlayerEvent
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- org.kikikan.deadbymoonlight.events.ModifiableEvent<java.lang.Integer>
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- org.kikikan.deadbymoonlight.events.player.killer.modifiableevents.GetSuccessfulAttackCooldownEvent
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public class GetSuccessfulAttackCooldownEvent extends ModifiableEvent<java.lang.Integer>
Determines the time of the Successful Attack Cooldown in ticks. (20 ticks = 1 second) If it is 0 the Killer won't get the Cooldown (and the Blindness, Slowness, etc.) and will be free to hit again immediately. Default value: 60
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Constructor Summary
Constructors Constructor Description GetSuccessfulAttackCooldownEvent(Killer killer)
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Method Summary
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Methods inherited from class org.kikikan.deadbymoonlight.events.ModifiableEvent
getValue, isStopped, setValue, stop
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Methods inherited from class org.kikikan.deadbymoonlight.events.player.PlayerEvent
getPerkUser
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Constructor Detail
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GetSuccessfulAttackCooldownEvent
public GetSuccessfulAttackCooldownEvent(Killer killer)
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