A B C D E F G H I K L M N O P R S T U V W
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A
- AccessorDB - Class in org.kikikan.deadbymoonlight.game
- AccessorDB() - Constructor for class org.kikikan.deadbymoonlight.game.AccessorDB
- AccessorPerk - Class in org.kikikan.deadbymoonlight.game
- AccessorPerk() - Constructor for class org.kikikan.deadbymoonlight.game.AccessorPerk
- addAuraGlobally(Entity, Perk, boolean) - Method in class org.kikikan.deadbymoonlight.game.AuraManager
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Adds an
AuraRecord
for every Survivor and the Killer. - addAuraToPlayer(PerkUser, Entity, Perk, boolean) - Method in class org.kikikan.deadbymoonlight.game.AuraManager
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Adds an
AuraRecord
to the PerkUser's Aura. - addAuraToSurvivors(Entity, Perk, boolean) - Method in class org.kikikan.deadbymoonlight.game.AuraManager
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Adds an
AuraRecord
to every Survivor. - addBlock(Block) - Method in class org.kikikan.deadbymoonlight.game.WorldManager
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Adds the Block and its data to the "To Be Restored Blocks" list.
- addFail(Consumer<Survivor>) - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
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Adds another method to the Failed Skill Check list.
- addGameComponent(GameComponent) - Static method in class org.kikikan.deadbymoonlight.DeadByMoonlightAPI
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Adds your game-changing Game Component to the game.
- addGood(Consumer<Survivor>) - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
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Adds another method to the Good Skill Check list.
- addGreat(Consumer<Survivor>) - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
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Adds another method to the Great Skill Check list.
- addItem(Item) - Static method in class org.kikikan.deadbymoonlight.DeadByMoonlightAPI
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Adds your super useful Item to the game.
- addItem(Item) - Method in class org.kikikan.deadbymoonlight.game.Chest
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Overwrites the Item in the Chest with the provided Item.
- addLever(ExitLever) - Method in class org.kikikan.deadbymoonlight.game.WorldManager
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Adds an Exit Lever to the list of Exit Levers.
- addLore(ItemMeta) - Method in class org.kikikan.deadbymoonlight.game.Item
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Adds the Modifier and the Durability values to the Item.
- addPerk(Perk) - Static method in class org.kikikan.deadbymoonlight.DeadByMoonlightAPI
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Adds your awesome Perk to the mix!
- addPoint(UUID, int) - Method in class org.kikikan.deadbymoonlight.game.AccessorDB
- addPoint(PointCategory, double, String, boolean) - Method in class org.kikikan.deadbymoonlight.game.PerkUser
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Adds points to the specified category.
- addRunnable(Runnable, TimerEventType) - Method in class org.kikikan.deadbymoonlight.cooldowns.BukkitCooldown
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Registers a Runnable to run at the specified event.
- addRunnable(Runnable, TimerEventType) - Method in interface org.kikikan.deadbymoonlight.cooldowns.Cooldown
- addRunnable(Runnable, TimerEventType) - Method in class org.kikikan.deadbymoonlight.perks.CooldownPerk
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Registers a Runnable to run at the specified event.
- addToken(int) - Method in class org.kikikan.deadbymoonlight.perks.TokenPerk
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Adds an amount (can be negative) to the total Tokens and then updates the Player's Display.
- alert(KillerAlertReason, Location) - Method in class org.kikikan.deadbymoonlight.game.Killer
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Runs GetKillerAlertEvent with the specified reason.
- alert(KillerAlertReason, Location, Survivor) - Method in class org.kikikan.deadbymoonlight.game.Killer
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Runs GetKillerAlertEvent with the specified reason and Survivor.
- allowsSelfHeal() - Method in class org.kikikan.deadbymoonlight.game.Item
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Determines if this Item enables the Survivor to heal themselves.
- ALTRUISM - org.kikikan.deadbymoonlight.util.PointCategory
- amountOfTotemsRequired() - Method in class org.kikikan.deadbymoonlight.perks.Perk
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Determines how many Totems will be assigned to this TotemPerk at the start of the Trial.
- announce(String) - Method in class org.kikikan.deadbymoonlight.game.Game
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Sends a message to every Player of the Game with the DbM prefix.
- AuraManager - Class in org.kikikan.deadbymoonlight.game
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Deals with the Players' Auras.
- AuraRecord - Class in org.kikikan.deadbymoonlight.util
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Represents the Aura Record.
- AuraRecord(UUID, Perk, boolean) - Constructor for class org.kikikan.deadbymoonlight.util.AuraRecord
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