All Classes
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All Classes Interface Summary Class Summary Enum Summary Annotation Types Summary Class Description AccessorDB AccessorPerk AuraManager Deals with the Players' Auras.AuraRecord Represents the Aura Record.BukkitCooldown Represents a Cooldown / Timer that uses Bukkit's scheduler.Chest Represents a Chest.Configurable Represents an Object that must have a config file in your plugin's folder.Cooldown CooldownPerk Represents a Perk that has a cooldown.DeadByMoonlightAPI Your favourite class.EndGameCollapseEvent Called when the End Game Collapse starts.EscapeMethod Event Represents a simple Event.EventHandler ExhaustionPerk Represents a Perk that works with the Survivor's Exhaustion Status Effect.ExitGatesPoweredEvent Called when the Survivors repaired the required amount of Generators.ExitLever Represents an Exit Gate.Game Represents the Game a.k.a the Trial itself.GameComponent A GameComponent acts like a global Perk.GameFinishedEvent Called after a Game has ended.GameStartedEvent Called after the Game has started.Generator Represents a Generator.GeneratorCompletedEvent Called when a Generator was repaired.GeneratorKickedEvent Called after the Killer kicked a Generator.GetAttemptChanceEvent Determines the chance of succeeding with the attempt. 0 or below means it's impossible to unhook yourself, 1 or above means it will always be successful.GetChestSearchSpeedEvent Determines how fast the Survivors can search through the Chests.GetFallSlowEvent Determines the properties of the Slowness Potion Effect that the Survivors get when they fall from high above.GetGateOpenSpeedEvent Determines the speed of the Lever Progress.GetHealSpeedEvent Determines the Healing speed of the Survivor.GetItemStatsEvent Determines the properties of the Item that got opened by the Survivor.GetItemTierEvent Called when a Survivor finished opening a Chest and the Item generation progress has begun.GetItemUsageAmountEvent Determines the speed at which the Item loses its durability.GetKickDamageEvent Determines the amount of the initial damage to the Generator caused by the Killer's kick.GetKickSpeedEvent Determines the speed of the Kick Progress bar.GetKillerAlertEvent Gets created whenever a Killer should receive a Killer Alert Notification.GetKillerTerrorRadiusEvent Determines the Killer's Terror Radius.GetMissedAttackCooldownEvent Determines the time of the Missed Attack Cooldown in ticks. (20 ticks = 1 second) If it is 0 the Killer won't get the Cooldown (and the Blindness, Slowness, etc.) and will be free to hit again immediately.GetPointsEvent Determines the amount of points the Player gets.GetRepairSpeedEvent Determines the speed of the repair progress.GetScratchMarkDurationEvent Determines the Survivor's Scratch Mark duration in ticks.GetSkillCheckChanceEvent Determines the chance that a Skill Check will occur.GetStunDistanceEvent Determines from how far can the Survivor stun the Killer with Pallets.GetStunDurationEvent Determines the length (in ticks) of the Killer Stun.GetSuccessfulAttackCooldownEvent Determines the time of the Successful Attack Cooldown in ticks. (20 ticks = 1 second) If it is 0 the Killer won't get the Cooldown (and the Blindness, Slowness, etc.) and will be free to hit again immediately.GetTotemCleanseSpeedEvent Determines the speed of the cleansing.GetVaultSlownessEvent Determines the amount of the Slowness Potion Effect the Killer receives upon Vaulting.Hatch Represents the Hatch.HatchClosedEvent Called after the Killer closed the Hatch.HatchSpawnedEvent Called after the Hatch spawned.HealFinishedEvent Called when the Survivor gets healed to 100%.Health HealthStateChangedEvent Called whenever a Survivor's Health State changes for whatever reason.Hook Represents a Hook.Item Represents an Item.Killer Represents the Killer.KillerAlertReason KillerHangEvent Called after a Killer hanged a Survivor.KillerHitEvent Called after a Killer hit a Survivor.LanguageFile LanguageManager LeaveReason ModifiableEvent<T> Represents an Event that has a modifiable value.MoveEventListener Describes a Perk that deals with the Players' locations.PalletBrokeEvent Called after the Killer broke a Pallet.PalletDropEvent Called whenever a Survivor drops down a Pallet.PassivePerk Represents a Perk that is activated by default.Perk Represents the core of a Perk.PerkUser The common parts of the Survivors and the Killer.PermissionManager A simple class for determining whether the Player has permissions to execute certain commands.PlayerEvent Represents an Event that requires a PerkUser.PlayerManager The class which deals with the Players of the Game.PointCategory ProtectionHitEvent Called when a Survivor got hit when an Injured Survivor was around, or when the Killer was carrying a Survivor.SafeHookRescueEvent Called when a Survivor was unhooked safely.SkillCheck SkillCheckInitEvent Called whenever a Skill Check was made.SkillCheckReason StoppedRepairingGeneratorEvent Gets called after a Survivor stopped Repairing a Generator.StringSubstitute StunnedKillerEvent Called after a Survivor stunned the Killer.Survivor Represents a Survivor.SurvivorEscapedEvent Called whenever a Survivor escaped from the Trial.SurvivorLeftEvent Called whenever a Survivor leaves the Trial.Tiers TokenPerk Represents a Perk which works with collectible tokens.Totem TotemCleansedEvent TotemInitEvent Called when a Totem got assigned to one of the Killer's Perks at the start of the Trial.VaultEvent Called after a PerkUser vaulted.World Has every information regarding the Arena.WorldInitEvent Called after the Arena's World Objects were generated, but the PerkUsers have not been initialized nor teleported in yet.WorldManager The class that manages the Arena.WorldObject The base class of every visible object of DbM.