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- PALLET_DROP - org.kikikan.deadbymoonlight.util.KillerAlertReason
- PalletBrokeEvent - Class in org.kikikan.deadbymoonlight.events.player.killer
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Called after the Killer broke a Pallet.
- PalletBrokeEvent(PerkUser, Location) - Constructor for class org.kikikan.deadbymoonlight.events.player.killer.PalletBrokeEvent
- PalletDropEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
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Called whenever a Survivor drops down a Pallet.
- PalletDropEvent(Survivor) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.PalletDropEvent
- PassivePerk - Class in org.kikikan.deadbymoonlight.perks
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Represents a Perk that is activated by default.
- PassivePerk(JavaPlugin, PerkUser) - Constructor for class org.kikikan.deadbymoonlight.perks.PassivePerk
- perk - Variable in class org.kikikan.deadbymoonlight.util.AuraRecord
- Perk - Class in org.kikikan.deadbymoonlight.perks
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Represents the core of a Perk.
- Perk(JavaPlugin, PerkUser) - Constructor for class org.kikikan.deadbymoonlight.perks.Perk
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The only constructor your Perk should have.
- PerkUser - Class in org.kikikan.deadbymoonlight.game
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The common parts of the Survivors and the Killer.
- PermissionManager - Class in org.kikikan.deadbymoonlight
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A simple class for determining whether the Player has permissions to execute certain commands.
- PermissionManager() - Constructor for class org.kikikan.deadbymoonlight.PermissionManager
- PlayerEvent - Class in org.kikikan.deadbymoonlight.events.player
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Represents an Event that requires a PerkUser.
- PlayerEvent(PerkUser) - Constructor for class org.kikikan.deadbymoonlight.events.player.PlayerEvent
- PlayerManager - Class in org.kikikan.deadbymoonlight.game
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The class which deals with the Players of the Game.
- PointCategory - Enum in org.kikikan.deadbymoonlight.util
- powerExitGates() - Method in class org.kikikan.deadbymoonlight.game.WorldManager
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Powers the Exit Gates if they are not powered already.
- priority() - Method in annotation type org.kikikan.deadbymoonlight.events.EventHandler
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Define the priority of the event.
- ProtectionHitEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
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Called when a Survivor got hit when an Injured Survivor was around, or when the Killer was carrying a Survivor.
- ProtectionHitEvent(Survivor, ArrayList<Survivor>) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.ProtectionHitEvent
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