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P

PALLET_DROP - org.kikikan.deadbymoonlight.util.KillerAlertReason
 
PalletBrokeEvent - Class in org.kikikan.deadbymoonlight.events.player.killer
Called after the Killer broke a Pallet.
PalletBrokeEvent(PerkUser, Location) - Constructor for class org.kikikan.deadbymoonlight.events.player.killer.PalletBrokeEvent
 
PalletDropEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
Called whenever a Survivor drops down a Pallet.
PalletDropEvent(Survivor) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.PalletDropEvent
 
PassivePerk - Class in org.kikikan.deadbymoonlight.perks
Represents a Perk that is activated by default.
PassivePerk(JavaPlugin, PerkUser) - Constructor for class org.kikikan.deadbymoonlight.perks.PassivePerk
 
perk - Variable in class org.kikikan.deadbymoonlight.util.AuraRecord
 
Perk - Class in org.kikikan.deadbymoonlight.perks
Represents the core of a Perk.
Perk(JavaPlugin, PerkUser) - Constructor for class org.kikikan.deadbymoonlight.perks.Perk
The only constructor your Perk should have.
PerkUser - Class in org.kikikan.deadbymoonlight.game
The common parts of the Survivors and the Killer.
PermissionManager - Class in org.kikikan.deadbymoonlight
A simple class for determining whether the Player has permissions to execute certain commands.
PermissionManager() - Constructor for class org.kikikan.deadbymoonlight.PermissionManager
 
PlayerEvent - Class in org.kikikan.deadbymoonlight.events.player
Represents an Event that requires a PerkUser.
PlayerEvent(PerkUser) - Constructor for class org.kikikan.deadbymoonlight.events.player.PlayerEvent
 
PlayerManager - Class in org.kikikan.deadbymoonlight.game
The class which deals with the Players of the Game.
PointCategory - Enum in org.kikikan.deadbymoonlight.util
 
powerExitGates() - Method in class org.kikikan.deadbymoonlight.game.WorldManager
Powers the Exit Gates if they are not powered already.
priority() - Method in annotation type org.kikikan.deadbymoonlight.events.EventHandler
Define the priority of the event.
ProtectionHitEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
Called when a Survivor got hit when an Injured Survivor was around, or when the Killer was carrying a Survivor.
ProtectionHitEvent(Survivor, ArrayList<Survivor>) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.ProtectionHitEvent
 
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