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I

init() - Method in class org.kikikan.deadbymoonlight.game.PerkUser
 
init() - Method in class org.kikikan.deadbymoonlight.game.Survivor
 
init() - Method in class org.kikikan.deadbymoonlight.perks.Perk
Initializes the Perk.
init(long...) - Method in class org.kikikan.deadbymoonlight.cooldowns.BukkitCooldown
Initializes the cooldown with the specified values.
INJURED - org.kikikan.deadbymoonlight.util.Health
 
instantHeal() - Method in class org.kikikan.deadbymoonlight.game.Survivor
Instantly heals one Health State for this Survivor.
INTERACT_DISTANCE - Static variable in class org.kikikan.deadbymoonlight.game.Survivor
Determines how much distance is needed for interacting with the Generators and the Chests.
isBeingEdited() - Method in class org.kikikan.deadbymoonlight.game.Game
Gets the beingEdited field.
isBroken() - Method in class org.kikikan.deadbymoonlight.game.Item
Checks whether this Item is broken.
isCancelled() - Method in class org.kikikan.deadbymoonlight.events.world.GetKillerAlertEvent
Checks if the Alert was cancelled.
isCarrying() - Method in class org.kikikan.deadbymoonlight.game.Killer
Checks if the Killer is carrying a Survivor.
isCleansed() - Method in class org.kikikan.deadbymoonlight.game.Totem
Checks if this Totem was already cleansed.
isDone() - Method in class org.kikikan.deadbymoonlight.game.Generator
Checks if this Generator is repaired.
isEnabled() - Method in class org.kikikan.deadbymoonlight.Configurable
Gets the enabled state of the Configurable.
isEnabled() - Method in class org.kikikan.deadbymoonlight.game.Generator
Checks if this Generator is enabled and can be interacted with.
isEndGame() - Method in class org.kikikan.deadbymoonlight.game.WorldManager
Checks if End Game Collapse is running.
isFast() - Method in class org.kikikan.deadbymoonlight.events.player.both.VaultEvent
 
isFinished() - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
Checks whether this Skill Check is over.
isForceful - Variable in class org.kikikan.deadbymoonlight.events.world.GameFinishedEvent
True if the Game ended forcefully.
isFull() - Method in class org.kikikan.deadbymoonlight.game.Game
checks if the Game is full.
isHex() - Method in class org.kikikan.deadbymoonlight.game.Totem
Checks if this Totem is a Hex Totem.
isHoldingItem() - Method in class org.kikikan.deadbymoonlight.game.Survivor
Checks if the Survivor is holding an Item in their hands.
isInGame(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
Checks if the specified Player is in this Game.
isInTerrorRadius(Location) - Method in class org.kikikan.deadbymoonlight.game.Killer
Checks if the specified Location is in the Killer's Terror Radius.
isInUse() - Method in class org.kikikan.deadbymoonlight.game.Hook
Gets whether it is in use.
isInventoryOpen() - Method in class org.kikikan.deadbymoonlight.game.Survivor
Checks if the Survivor has any DbM inventory open.
isKiller() - Method in class org.kikikan.deadbymoonlight.perks.Perk
Determines whether this Perk will appear in the Killers' Perk List.
isKiller(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
Determines if the specified Player is the Killer.
isNotified(Perk) - Method in class org.kikikan.deadbymoonlight.game.Survivor
Checks if the Survivor was notified about the existence of the Perk.
isOpen() - Method in class org.kikikan.deadbymoonlight.game.Chest
Checks if the Chest is open.
isOpen() - Method in class org.kikikan.deadbymoonlight.game.Hatch
Checks if this Hatch is open.
isRegressing() - Method in class org.kikikan.deadbymoonlight.game.Generator
Checks if the Generator is currently regressing.
isRepairing() - Method in class org.kikikan.deadbymoonlight.game.Survivor
Checks if the Survivor is repairing a Generator.
isRunning() - Method in class org.kikikan.deadbymoonlight.cooldowns.BukkitCooldown
Checks if the Cooldown is running or not.
isRunning() - Method in interface org.kikikan.deadbymoonlight.cooldowns.Cooldown
 
isSelfHeal() - Method in class org.kikikan.deadbymoonlight.events.player.survivor.HealFinishedEvent
Checks if this heal was a Self-Heal.
isSelfHeal() - Method in class org.kikikan.deadbymoonlight.events.player.survivor.modifiableevents.GetHealSpeedEvent
Checks if the Survivor is performing a Self-Heal.
isShown() - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
Checks whether this Skill Check was shown.
isSpectator(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
Determines if the specified Player is a Spectator.
isStopped() - Method in class org.kikikan.deadbymoonlight.events.ModifiableEvent
Checks if the event was stopped.
isSurvivor() - Method in class org.kikikan.deadbymoonlight.perks.Perk
Determines whether this Perk will appear in the Survivors' Perk List.
isTurnedOn() - Method in class org.kikikan.deadbymoonlight.perks.CooldownPerk
Checks if the cooldown is turned on.
isUsable() - Method in class org.kikikan.deadbymoonlight.game.World
 
isVaultBlocked(Block) - Method in class org.kikikan.deadbymoonlight.game.WorldManager
Checks if the Vault is blocked.
Item - Class in org.kikikan.deadbymoonlight.game
Represents an Item.
Item(JavaPlugin, Survivor) - Constructor for class org.kikikan.deadbymoonlight.game.Item
This constructor will get called when a Survivor finishes opening a Chest, so it's important that you have it.
Item(JavaPlugin, Tiers, Survivor) - Constructor for class org.kikikan.deadbymoonlight.game.Item
This constructor will never be called by Dead by Moonlight.
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