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All Classes All Packages
All Classes All Packages
I
- init() - Method in class org.kikikan.deadbymoonlight.game.PerkUser
- init() - Method in class org.kikikan.deadbymoonlight.game.Survivor
- init() - Method in class org.kikikan.deadbymoonlight.perks.Perk
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Initializes the Perk.
- init(long...) - Method in class org.kikikan.deadbymoonlight.cooldowns.BukkitCooldown
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Initializes the cooldown with the specified values.
- INJURED - org.kikikan.deadbymoonlight.util.Health
- instantHeal() - Method in class org.kikikan.deadbymoonlight.game.Survivor
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Instantly heals one Health State for this Survivor.
- INTERACT_DISTANCE - Static variable in class org.kikikan.deadbymoonlight.game.Survivor
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Determines how much distance is needed for interacting with the Generators and the Chests.
- isBeingEdited() - Method in class org.kikikan.deadbymoonlight.game.Game
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Gets the
beingEdited
field. - isBroken() - Method in class org.kikikan.deadbymoonlight.game.Item
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Checks whether this Item is broken.
- isCancelled() - Method in class org.kikikan.deadbymoonlight.events.world.GetKillerAlertEvent
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Checks if the Alert was cancelled.
- isCarrying() - Method in class org.kikikan.deadbymoonlight.game.Killer
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Checks if the Killer is carrying a Survivor.
- isCleansed() - Method in class org.kikikan.deadbymoonlight.game.Totem
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Checks if this Totem was already cleansed.
- isDone() - Method in class org.kikikan.deadbymoonlight.game.Generator
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Checks if this Generator is repaired.
- isEnabled() - Method in class org.kikikan.deadbymoonlight.Configurable
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Gets the enabled state of the Configurable.
- isEnabled() - Method in class org.kikikan.deadbymoonlight.game.Generator
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Checks if this Generator is enabled and can be interacted with.
- isEndGame() - Method in class org.kikikan.deadbymoonlight.game.WorldManager
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Checks if End Game Collapse is running.
- isFast() - Method in class org.kikikan.deadbymoonlight.events.player.both.VaultEvent
- isFinished() - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
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Checks whether this Skill Check is over.
- isForceful - Variable in class org.kikikan.deadbymoonlight.events.world.GameFinishedEvent
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True if the Game ended forcefully.
- isFull() - Method in class org.kikikan.deadbymoonlight.game.Game
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checks if the Game is full.
- isHex() - Method in class org.kikikan.deadbymoonlight.game.Totem
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Checks if this Totem is a Hex Totem.
- isHoldingItem() - Method in class org.kikikan.deadbymoonlight.game.Survivor
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Checks if the Survivor is holding an Item in their hands.
- isInGame(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
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Checks if the specified Player is in this Game.
- isInTerrorRadius(Location) - Method in class org.kikikan.deadbymoonlight.game.Killer
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Checks if the specified Location is in the Killer's Terror Radius.
- isInUse() - Method in class org.kikikan.deadbymoonlight.game.Hook
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Gets whether it is in use.
- isInventoryOpen() - Method in class org.kikikan.deadbymoonlight.game.Survivor
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Checks if the Survivor has any DbM inventory open.
- isKiller() - Method in class org.kikikan.deadbymoonlight.perks.Perk
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Determines whether this Perk will appear in the Killers' Perk List.
- isKiller(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
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Determines if the specified Player is the Killer.
- isNotified(Perk) - Method in class org.kikikan.deadbymoonlight.game.Survivor
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Checks if the Survivor was notified about the existence of the Perk.
- isOpen() - Method in class org.kikikan.deadbymoonlight.game.Chest
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Checks if the Chest is open.
- isOpen() - Method in class org.kikikan.deadbymoonlight.game.Hatch
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Checks if this Hatch is open.
- isRegressing() - Method in class org.kikikan.deadbymoonlight.game.Generator
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Checks if the Generator is currently regressing.
- isRepairing() - Method in class org.kikikan.deadbymoonlight.game.Survivor
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Checks if the Survivor is repairing a Generator.
- isRunning() - Method in class org.kikikan.deadbymoonlight.cooldowns.BukkitCooldown
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Checks if the Cooldown is running or not.
- isRunning() - Method in interface org.kikikan.deadbymoonlight.cooldowns.Cooldown
- isSelfHeal() - Method in class org.kikikan.deadbymoonlight.events.player.survivor.HealFinishedEvent
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Checks if this heal was a Self-Heal.
- isSelfHeal() - Method in class org.kikikan.deadbymoonlight.events.player.survivor.modifiableevents.GetHealSpeedEvent
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Checks if the Survivor is performing a Self-Heal.
- isShown() - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
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Checks whether this Skill Check was shown.
- isSpectator(Player) - Method in class org.kikikan.deadbymoonlight.game.PlayerManager
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Determines if the specified Player is a Spectator.
- isStopped() - Method in class org.kikikan.deadbymoonlight.events.ModifiableEvent
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Checks if the event was stopped.
- isSurvivor() - Method in class org.kikikan.deadbymoonlight.perks.Perk
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Determines whether this Perk will appear in the Survivors' Perk List.
- isTurnedOn() - Method in class org.kikikan.deadbymoonlight.perks.CooldownPerk
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Checks if the cooldown is turned on.
- isUsable() - Method in class org.kikikan.deadbymoonlight.game.World
- isVaultBlocked(Block) - Method in class org.kikikan.deadbymoonlight.game.WorldManager
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Checks if the Vault is blocked.
- Item - Class in org.kikikan.deadbymoonlight.game
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Represents an Item.
- Item(JavaPlugin, Survivor) - Constructor for class org.kikikan.deadbymoonlight.game.Item
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This constructor will get called when a Survivor finishes opening a Chest, so it's important that you have it.
- Item(JavaPlugin, Tiers, Survivor) - Constructor for class org.kikikan.deadbymoonlight.game.Item
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This constructor will never be called by Dead by Moonlight.
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