A B C D E F G H I K L M N O P R S T U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
H
- hasAdminPermissions(Player) - Static method in class org.kikikan.deadbymoonlight.PermissionManager
-
Checks if the Player has Admin permissions.
- hasCreatorPermissions(Player) - Static method in class org.kikikan.deadbymoonlight.PermissionManager
-
Checks if the Player has Creator permissions.
- hashCode() - Method in class org.kikikan.deadbymoonlight.Configurable
- hashCode() - Method in class org.kikikan.deadbymoonlight.events.Event
- hashCode() - Method in class org.kikikan.deadbymoonlight.game.PerkUser
- hashCode() - Method in class org.kikikan.deadbymoonlight.game.WorldObject
- hashCode() - Method in class org.kikikan.deadbymoonlight.GameComponent
- hashCode() - Method in class org.kikikan.deadbymoonlight.perks.Perk
- hashCode() - Method in class org.kikikan.deadbymoonlight.util.AuraRecord
- hasPlayerPermissions(Player) - Static method in class org.kikikan.deadbymoonlight.PermissionManager
-
Checks if the Player has DbM Player permissions.
- hasSkillCheck() - Method in class org.kikikan.deadbymoonlight.game.Survivor
-
Checks whether this Survivor is currently experiencing a Skill Check.
- hasStarted() - Method in class org.kikikan.deadbymoonlight.game.SkillCheck
-
Checks whether this Skill Check has started.
- Hatch - Class in org.kikikan.deadbymoonlight.game
-
Represents the Hatch.
- HATCH - org.kikikan.deadbymoonlight.util.EscapeMethod
- HatchClosedEvent - Class in org.kikikan.deadbymoonlight.events.world
-
Called after the Killer closed the Hatch.
- HatchClosedEvent(Game) - Constructor for class org.kikikan.deadbymoonlight.events.world.HatchClosedEvent
- HatchSpawnedEvent - Class in org.kikikan.deadbymoonlight.events.world
-
Called after the Hatch spawned.
- HatchSpawnedEvent(Game) - Constructor for class org.kikikan.deadbymoonlight.events.world.HatchSpawnedEvent
- HEAL - org.kikikan.deadbymoonlight.util.SkillCheckReason
- HealFinishedEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
-
Called when the Survivor gets healed to 100%.
- HealFinishedEvent(Survivor, HashSet<Survivor>, Health) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.HealFinishedEvent
- Health - Enum in org.kikikan.deadbymoonlight.util
- HealthStateChangedEvent - Class in org.kikikan.deadbymoonlight.events.player.survivor
-
Called whenever a Survivor's Health State changes for whatever reason.
- HealthStateChangedEvent(Survivor, Health, Health) - Constructor for class org.kikikan.deadbymoonlight.events.player.survivor.HealthStateChangedEvent
- HEALTHY - org.kikikan.deadbymoonlight.util.Health
- HEX_TOTEM_CLEANSE - org.kikikan.deadbymoonlight.util.KillerAlertReason
- Hook - Class in org.kikikan.deadbymoonlight.game
-
Represents a Hook.
- HUNTER - org.kikikan.deadbymoonlight.util.PointCategory
All Classes All Packages